![]() Video games have long attempted to push boundaries towards increased player engagement, along with greater intellectual and emotional reward. The situation brings up an interesting prospect, one that extends far out into the real world. What stands out about this mirror is that its prophetic light is accompanied by a looped version of Debussy’s Clair De lune. In the midst of the grungy and decrepit enclosure, a large grandiose mirror gleams out with extravagant beams of white light, leaving the protagonist Sebastian silhouetted. ![]() A washroom within a mental asylum, the safe haven of the game, the room is crawling with cockroaches and pullulating flies. The Save Room in the horror video game Evil Within, is a place of contradictions. ![]() Here, he investigates how classical music interacts with the idea of ‘The Grotesque’ in games. He recently hosted and chaired William Gibbons’s guest talk at Royal Holloway, which was part of the inspiration for this essay. Viva is a postgraduate student at Royal Holloway, University of London.
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